Miscelaneous
Standard Tower Features
Exterior Walls: Toughness (+11) -/18/23/28 Break DC 31
Interior Walls: Toughness (+10) -/17/22/27 Break DC 30
Doors: Toughness (+6) -/13/18/23 Break DC 18
Net
A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –2 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to use a supernatural power, it must make a DC 15 Concentration check or be unable to use the supernatural power.
An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has +1 tougness, and can be burst with a DC 25 Strength check (also a full-round action).
A net is useful only against creatures within one size category of you.
A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.
Traps
Collapsing Stair Trap
Damage: Ref DC 20 to avoid, 10' fall Damage DC 17
Search: DC 24
Disable Device: DC 20
Stun Trap
Damage: +10 Non-Lethal Damage and 3 rounds stunned, Fort DC 15 halves and negates
Search: DC 27
Disable Device: DC 23
Adversaries
Blood Rooks
Small Animal 1
Init +2, Notice +14
Defense 13, flat-footed 11
Toughness +0 (+1 Con -1 Size)
Fortitude +3, Reflex +4, Will +2
Speed 80 ft fly, 10 ft
Attack +4 Talons, Damage DC 16
Space 5', Reach 5'
Base Combat +0, Grapple -4
Abilities Str +0, Dex +2, Con +1, Int -4, Wis +2, Cha -2
Feats Attack Focus (Talons), Night Vision
Skills Notice 4 (+14)
Shrieker
Medium Plant 2
Init -5, Notice -5
Night Vision
Defense , flat-footed
Toughness +2
Fortitude +4, Reflex -, Will -4
Speed 0 ft
Attack -, Damage -
Space 5, Reach 0
Base Combat +1, Grapple -
Abilities Str -, Dex -, Con +1, Int -, Wis -5, Cha -5
Traits Shriek
Feats Night Vision
Skills Stealth +5, Notice -5
Skag Warrior
Small Aquatic Humanoid 1
Init +1, Notice -1
Night Vision
Defense 13, flat-footed 12
Toughness +0 (+1 Con -1 Size)
Fortitude +2, Reflex +1, Will -1
Speed 20 ft, 30 ft swim
Attack +3 Spear, Damage DC 17 or +2 Dart, Damage DC 15
Space 5', Reach 5'
Base Combat +0, Grapple -4
Abilities Str +0, Dex +1, Con +1, Int 0, Wis -1, Cha -2
Traits Amphibious
Feats Attack Focus (Spear), NightVision (B), Skill Focus (Athletics) (B), Exotic Weapon Training (Net) (B)
Skills Athletics 4 (+7) Ride 4 (+5)
Elite Skag Warrior
Small Humanoid Warrior 2
Init +3, Notice +4
Night Vision
Defense 16, flat-footed 13
Toughness +1 (+2 Con -1 Size)
Fortitude +5, Reflex +3, Will -1
Speed 20 ft, 30 ft swim
Attack +7 Spear, Damage DC 17 or +5 Dart, Damage DC 15
Space 5', Reach 5'
Attack Options Vehicular Combat, Spirited Charge (+3 Dmg)
Base Combat +2, Grapple +0
Abilities Str +2, Dex +3, Con +2, Int -1, Wis -1, Cha +0
Traits Amphibious
Feats Attack Focus (Spear), Skill Focus (Ride), Spirited Charge, Vehicular Combat, Weapon Training, NightVision (B), Skill Focus (Athletics) (B), Exotic Weapon Training (Net) (B)
Skills Athletics 5 (+10) Ride 5 (+11), Notice 5 (+4)
Chief Ghurgun
Small Humanoid Warrior 2
Init +3, Notice +4
Night Vision
Defense 16, flat-footed 13
Toughness +2 (+2 Con -1 Size +1 Armor)
Fortitude +5, Reflex +3, Will -1
Speed 20 ft, 30 ft swim
Attack +8 Spear, Damage DC 17 or +5 Dart, Damage DC 15
Space 5', Reach 5'
Attack Options Vehicular Combat, Spirited Charge (+3 Dmg)
Conviction 3
Base Combat +2, Grapple +0
Abilities Str +2, Dex +3, Con +2, Int -1, Wis -1, Cha +0
Traits Amphibious
Feats Attack Focus (Spear), Skill Focus (Ride), Spirited Charge, Vehicular Combat, Weapon Training, NightVision (B), Skill Focus (Athletics) (B), Exotic Weapon Training (Net) (B)
Skills Athletics 5 (+10) Ride 5 (+11), Notice 5 (+4)
Possesions Seashell armor (as leather), masterwork spear, net, 4 darts, 100 coral chips (worth 1 sp each), coral crown (25 gp).
New Backgrounds
Skag
Ability Adjustment -1 Str, +1 Dex, -1 Int.
Bonus Feats NightVision, Skill Focus (Athletics), Exotic Weapon Training (Net)
Favored Feats Spirited Charge, Favored Opponent (Humans)
Traits Amphibious
Size Small
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