Unless mentioned otherwise, powers work in the same way as in the books.
Changes to Powers
Light Shaping: After 10 rounds, Invisibility degrades to Blur (50%). After 10 rounds, Blur 50% degrades to Blur (20% ). After 10 rounds, Blur 20% dissipates completely.
Purifying Light: This power allows for two effects that have been slightly modified.
Light Blast: When widening Light Blast, undead must make Will saves (not Reflex saves).
Shining Ward: Undead that fail their Will save by 10 or more flee from the Adept.
Ward: The use of ward to hedge out creatures is limited to creatures with the Vice or Virtue subtype. The ability to hedge out undead is handled by the Purifying Light power.
New Powers
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