Scenes
Time is measured by the scene. A scene may be an encounter, a combat, a conversation, or any sort of moment that moves the story along. Anything that happens in the game, happens in a scene. There are three kinds of scenes:
Ordinary
An ordinary scene is a scene where no Conviction points get used, and none are needed. There may be combat in an ordinary scene, but at no point in the combat does anyone (players or Narrator) spend a Conviction point.
Dramatic
A dramatic scene is more significant and more dangerous than an ordinary scene. A scene is dramatic for if:
- A player spends a Conviction point, or
- A character spends a full round of combat without any available Conviction points
Climactic
A climactic scene is one in which major story points are resolved, major villains confronted, or significant challenges overcome. A scene is climactic if:
- The Narrator spends a Conviction point against the party
Note that this means that any time the Narrator spends a Conviction point against the heroes, the scene immediately becomes a Climactic scene.
Time Points
Sometimes significant amount of time occur between scenes. During this time the players are assumed to be training, meditating, researching, crafting or even carousing. To reflect this, assign characters Time Points. A Time Point reflects aproximately 8 hours of work. Time Spent travelling does not accrue Time Points unless it can be justified (overseas travel with the players as passengers but not as crew). You are awarded Time points by the Narrator to represent down-time between adventures, which you may have made use of in various ways. Time awards are generally no more than 10 points.
Time points can be spent when awarded, or can be accumulated for future use. The maximum number of Time points you can accumulate is:
- 10 + ½ level + Wis + feats
Uses of Time
Time points have the following uses:
- Gaining Wealth, Reputation or Conviction
- Recovering from conditions
- Re-rolling checks
- Craft checks
Using Time in retrospect
All the above uses of Time (except for recovering from conditions) can be used in retrospect – you can declare how you have used your down-time at the point of needing the end result.
Gaining Wealth
You can attempt to increase your Wealth by spending 10 Time points and making a profession check:
- Professional skill + d20 vs Difficulty 10 + current Wealth
If you succeed your Wealth increases by +1. For every additional 5 points of success you gain a further +1 Wealth.
Wealth awards
You may be awarded Wealth by the Narrator for any valuables or rewards which you have gained through adventuring. Wealth awards are generally no more than +4.
Gaining Reputation
You can attempt to increase your Reputation by spending 10 Time points and making a profession check:
- Professional skill + d20 vs Difficulty 10 + current Reputation
If you succeed your Reputation increases by +1. For every additional 5 points of success you gain a further +1 Reputation.
Reputation awards
You may be awarded Reputation by the Narrator for any renown you have gained through adventuring. Reputation awards are generally no more than +4.
Gaining Conviction
You can attempt to increase your Conviction by spending down-time engaging in whatever kind of activity you find relaxing, inspiring and refreshing. Spend 1 Time point and make a Conviction recovery check:
- Cha + d20 vs Difficulty 10 + current Conviction
If you succeed you gain a Conviction point. For every additional 5 points of success you gain a further Conviction point.
Alternatively you can spend 3 Time points to automatically gain a Conviction point.
Conviction awards
You may be awarded a point of Conviction by the Narrator (as per usual in the RAW - Following your Nature... As an award following a particularly spectacular or heroic deed... etc).
Condition recovery
You can recover from various debilitating conditions (such as injury or disease) by spending Time points and making a recovery check:
- Con + d20 vs Difficulty 10
If you succeed you have recovered from the condition. Alternatively you can spend 3 times as many Time points to automatically recover from the condition. The number of Time points required depends on the condition you are recovering from. This time cannot be spent retroactively.
Re-rolling checks
You can spend a point of Time to re-roll any check or attack roll, in a similar manner to using Conviction. However, to spend Time points in this way you must be able to justify how you have used your down-time to improve your chance of success. For example a scholar may re-roll a Knowledge check by spending a Time point and describing how he used the time researching in a library, or a warrior may re-roll an attack roll by spending a Time point and describing the time he spent on combat practice.Using Time in this way is down to the Narrator's discretion.
Using Craft
To make items using the Craft skill, you must spend Time as follows, in addition to making the required skill check:
- Simple items require 1 Time point.
- Moderate items require 2 Time points.
- Complex items require 4 Time points.
- Advanced items require 8 Time points.
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